Learn the fundamentals of animating characters with Unity’s animation system, and understand how & why it all works!

This beginner-friendly tutorial is a thorough break down of the Animator component in Unity 3D and explains how to use the component’s five properties: controller, avatar, root motion, update mode and culling mode. By the end of the video, our character will be animating!

This episode (Ep: 1) is the second video in a series dedicated to understanding Unity’s animation system. Episode 0 was an introduction to the project and explains how to import free characters and animations from Adobe Mixamo. Be sure to check out the other videos in the series to continue learning!

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Interested in learning more about animating characters in Unity? Check out my growing series of tutorials:
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►TIMESTAMPS:
Intro: 0:00
Project setup: 0:21
Character Breakdown: 0:33
Tools For Today’s Project: 1:10
Animator Component Breakdown: 1:30
Animator Controller: 1:38
Animator Controller Breakdown: 2:05
What is an animation state?: 2:20
Animation Setup: 2:47
Looping Animations: 3:22
Default Animation State: 3:55
YBOT ANIMATING: 4:11
Animator Avatar: 4:41
Root Motion: 4:49
Update Mode: 5:33
Update Mode – Normal: 5:41
Update Mode – Animate Physics: 5:53
Update Mode – Unscaled Time: 6:06
Culling Mode: 6:21
What is culling: 6:29
Culling Mode – Always Animate: 6:34
Culling Mode – Cull Update Transforms: 6:44
Culling Mode – Cull Completely: 6:55
NEXT TIME: 7:13

Thank you for stopping by and checking out my tutorial — Hope you all enjoy! Please feel free to leave any questions & feedback you may have. This will help shape the direction and style for upcoming videos!

Thanks again for watching!

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