ProBuilder: Editing UV’s

  1. First, create or select the object you want to edit the UVs for.
  2. In the ProBuilder window, click the “UV” tab.
  3. In the UV editor, you will see a 2D representation of your object. The outer lines represent the edges of the UV map, and the inner lines represent the edges of the polygons in your object.
  4. To move a polygon within the UV map, click and drag on it. You can also use the gizmo in the top-right corner of the UV editor to rotate, scale, and move the selected polygon.
  5. To select multiple polygons, hold the Shift key and click on the polygons you want to select. You can then move or transform all of the selected polygons at once.
  6. To add or remove seams in your object, click the “Seams” button in the top-right corner of the UV editor. This will allow you to specify which edges of your object should be treated as seams when the UV map is generated.
  7. To unwrap your object and generate a UV map, click the “Unwrap” button in the top-right corner of the UV editor. This will create a UV map based on the seams you have specified.
  8. To apply a texture to your object, click the “Materials” button in the top-right corner of the UV editor. This will bring up the Material Editor, where you can create and apply custom materials to your object.
  9. To see how your texture is applied to your object, click the “Texture” button in the top-right corner of the UV editor. This will show a 3D preview of your object with the texture applied.
  10. When you’re happy with your UV map, click the “Close” button in the top-right corner of the UV editor to return to the main ProBuilder window.

And that’s it! You should now be able to edit UVs in ProBuilder.

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