ProBuilder Hotkey Shortcuts

Key combination:Action:
Alt/Opt+Click(tool button)Open options for any tool on the toolbar.
Alt/Opt+BCreate a new face between two selected edges.
Alt/Opt+CCollapse the selected vertices.
Alt/Opt+ECreate a new edge that connects either the selected vertices or the centers of each selected edge, depending on what editing mode you are in.
Alt/Opt+GIncrease the number of items in the selection.
Alt/Opt+JMove the pivot to the center of the currently selected vertices, edges, or faces.
Alt/Opt+LSelect edge loop.
Alt/Opt+Shift+L+Double-ClickSelect face loop.
Alt/Opt+RSelect edge ring.
Ctrl/Cmd+Shift+R+Double-ClickSelect face ring.
Alt/Opt+SDivide the selected edges.
Alt/Opt+UInsert edge loop.
Alt/Opt+VWeld selected vertices.
Alt/Opt+XSplit the selected vertex into individual vertices (one per adjacent face).
Alt/Opt+#Apply a specific Material to the selected object(s) or face(s).
Alt/Opt+Shift+GShrink the selection.
BackspaceDelete the selected faces or Bezier shape points.
EscEnable the Object edit mode.
BSet all selected objects to entity type Brush.
CSet all selected objects to entity type Collider.
GToggle between the Object and Element (geometry) edit modes.
HCycle through VertexEdge, and Face edit modes.
MSet all selected objects to entity type Mover.
OSet all selected objects to entity type Occluder.
PToggle the orientation of the ProBuilder selection handle.
TSet all selected objects to entity type Trigger.
Ctrl+ClickAlign an adjacent face’s UV coordinates to the current selection in the UV Editor window.

Important: Unlike many other hotkey combinations involving the Ctrl key in Windows and the Cmd key in macOS, this tool works with only the Ctrl key for both platforms.
Ctrl+Shift+ClickCopy one face’s UVs to another face to the current selection in the Scene view with the UV Editor window open.

Important: Unlike many other hotkey combinations involving the Ctrl key in Windows and the Cmd key in macOS, this tool works with only the Ctrl key for both platforms.
Ctrl/Cmd+Drag (while moving, rotating, or scaling)Snap to UV increments in the UV Editor window.
Ctrl/Cmd+EExtrude edges and faces using the default options.
Ctrl/Cmd+JMove the pivot to the center of the currently selected elements:
– Vertices
– Edges
– Faces
Ctrl/Cmd+KCreate a new Mesh cube.
Ctrl/Cmd+Shift+IInvert the selection.
Ctrl/Cmd+Shift+KOpen the Shape tool window.
Shift+Drag (while moving, rotating, or scaling)Extrude edges or faces.
Shift+HoverShow tooltips when hovering over a tool icon in the ProBuilder toolbar.

Unique Mode Shortcuts

In addition, if you enable the Unique Mode Shortcuts preference, you can also use these shortcuts:

Key combination:Action:
HEnable Vertex edit mode.
JEnable Edge edit mode.
KEnable Face edit mode.

Tip: You can also change these default shortcut assignments in the Shortcut Settings section of the Preferences window.

https://docs.unity3d.com/Packages/[email protected]/manual/hotkeys.html
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Published By: AussieGuy92
Hi I'm AussieGuy92 and I'm the owner of this site. I am always working hard on this site so I don't think I should spend too much time on my bio. 😛
Published: 23 November 2021

Unity Troubleshooting Animation
MRE Development World Editor