Questions are already emerging about how the new AltspaceVR will relate to Banter and what its creator tools will look like.
This Q&A summarises answers shared by Shane Harris in the official AltspaceVR Discord on July 31, 2026. Community usernames have intentionally been left out.
This is a living Q&A. More questions and confirmed answers will be added as the team shares further details.
The project is still in development, so the answers below describe its current direction rather than final technical specifications.
Will AltspaceVR be part of Banter?
No. The new AltspaceVR is planned as a separate platform.
Shane said it will be “a new thing” with key parts written from the ground up. It will, however, take a great deal from Banter rather than beginning with no existing foundation.
The two platforms are therefore expected to remain distinct while sharing relevant technology and development work.
What will happen to Banter?
The current plan is for some of the work created for AltspaceVR to make its way back into Banter.
Shane explained that this should allow the two platforms to become integrated where appropriate. No detailed integration plan, shared account system or cross-platform feature list has been announced yet.
How will creators build in the new AltspaceVR?
The intended creator workflow appears to have two parts:
- Scripting options informed by Banter’s existing creator tools
- New in-world tools for building directly inside AltspaceVR
This suggests the team wants to support both code-based creation and a more approachable visual building experience. The exact editing workflow, publishing process and permissions system have not yet been shown.
Which scripting languages are planned?
Shane said he expects the platform to include the scripting options already available through Banter:
- JavaScript
- TypeScript
- Unity Visual Scripting
These are the current intentions, not a final SDK specification. Details such as supported APIs, package limits, networking, asset access and security restrictions are still unknown.
Will creators use Unity?
Yes. The current plan is to use a later release of Unity 6, most likely the latest long-term support (LTS) version.
Unity Visual Scripting is also among the planned scripting options. However, the discussion did not establish whether creators will import full Unity projects, upload asset bundles, use a dedicated toolkit or work through another pipeline.
Post-processing support was asked about but not answered, so its availability remains unconfirmed.
Will there be in-world building tools?
Yes, that is part of the stated plan.
Shane said the team also intends to build tools that allow people to create things from inside the platform. No interface, feature list or release timing has been revealed.
This could make basic creation more accessible to people who do not want to begin with JavaScript, TypeScript or external development tools.
Will creator documentation be available?
Documentation is planned.
When documentation was requested during the Discord discussion, Shane confirmed that the team would provide it.
There is not yet a public documentation portal or published technical reference. AussieGuy92 will link to official documentation once it becomes available.
Will the platform use an MRE system?
No. Shane said there will not be an MRE system.
Instead, the platform will host worlds while also allowing users to host their own worlds. The technical requirements, costs and security model for self-hosting have not yet been detailed.
What is the upload size limit for worlds?
The current limit is high. Shane said it was around 600 MB or higher at the time of the discussion.
Because the platform is still in development, this should be treated as a current working limit rather than a final launch specification.
How will worlds be protected from ripping?
The team is investigating world encryption, but Shane was clear that there is no universal way to prevent content extraction across social VR platforms.
Encryption may make world files harder to access, but the team has not claimed that it can guarantee complete protection against copying or porting content.
Can creators upload their original AltspaceVR worlds?
Creators will be able to upload worlds they own, and the process is intended to be straightforward.
The platform itself cannot extract or reuse original AltspaceVR content without the appropriate permission or licence. Anyone bringing an older world across will therefore need to own it or have permission to use it.
Will other users be able to see a creator's IP address?
The team intends to prevent users from easily accessing private information about other users, including their IP address, to the best of its ability.
Space creators will have additional administrative powers, but Shane said ordinary users sharing a space should not be able to access another user's IP address. The exact privacy and networking architecture has not yet been published.
Will AltspaceVR be restricted to verified adults?
Age safety is under active discussion, but an adults-only platform has not been announced.
Shane said requiring age verification from everyone could introduce significant friction and hurt the platform's growth across age groups. The team is seeking community feedback on how to support safer, age-appropriate spaces without making the entire platform adults-only.
Will there be platform-wide bans?
The current direction does not include a platform-wide ban system, and Shane said the platform may never use one.
Accounts can still be disabled, while individual world creators will be able to decide who is banned from their own spaces. Detailed moderation tools, enforcement rules and appeals processes have not yet been announced.
What still needs to be answered?
The discussion gives creators an early sense of direction, but several important questions remain:
- How worlds and other creations will be packaged and published
- Whether existing Banter projects can be adapted for AltspaceVR
- Which Unity Visual Scripting features and post-processing options will be supported
- What JavaScript and TypeScript APIs will be available
- Whether creators can import custom models, avatars, audio and textures
- How multiplayer state, persistence and networking will work
- What specific moderation and safety controls creators will receive
- Whether accounts, friends or content can connect across AltspaceVR and Banter
- When creator tools and documentation will become publicly available
These points should remain marked as unanswered until the team publishes more information.
Source and attribution
This article paraphrases answers provided by Shane Harris in the official AltspaceVR Discord on July 31, 2026.
It does not reproduce community usernames, reactions or unrelated conversation. The wording has been condensed for clarity while preserving the distinction between confirmed plans and details that have not yet been announced.