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Unity ProBuilder is a tool used to create, edit, and optimize 3D models directly within the Unity editor. It can greatly speed up your development time by allowing you to create and iterate on 3D models without having to switch to a separate modeling application. ProBuilder also provides basic modeling tools such as extrude, bevel, and split, which can be used to create basic 3D models without the need for more advanced applications like Blender.
To install ProBuilder, follow these steps:
- Open the Unity editor and go to the Asset Store tab (located in the window menu at the top of the editor).
- In the Asset Store, search for “ProBuilder” and select the ProBuilder asset.
- Click the “Import” button to begin the installation process.
- Once the import is complete, ProBuilder will be installed and ready to use.
Here are some general ProBuilder tips to help you get started:
- Use the “Edit” mode to manipulate the vertices, edges, and faces of your model. This is where you can use tools like extrude, bevel, and split to shape your model.
- Use the “Paint” mode to apply materials and colors to your model. This is useful for quickly visualizing different design options.
- Use the “Optimize” mode to reduce the number of triangles in your model, which can improve performance.
- Use the “Collision” mode to add colliders to your model. This is useful for making your model interact with the physics engine in your game.
- Use the “UV” mode to unwrap your model for texturing. This is an advanced feature that can be useful for creating more detailed models.
Overall, ProBuilder is a powerful tool that can help you quickly create and iterate on 3D models within the Unity editor. By using ProBuilder, you can save time by avoiding the need to switch between applications and focus on creating your game.
You can use ProBuilder in Unity with the AltSpaceVR uploader by making a simple setting change to make it easier for you to co-exist with both plugins together.
ProBuilder utilises scripts to a degree and was more obvious in your projects in earlier versions of ProBuilder but thankfully progress has been made and there’s an option to ‘Strip Scripts’ from the project while the project is being built. The benefit is that you don’t have to export your custom prefabs, and cleanse them of scripts before uploading.